Andrew Lubinger
            
Engineering Game

Developed, in a group of four, a game in Matlab with 1000 lines of code. The dungeon adventure game involved using a player to fight through five different randomly generated levels. Multiple power ups for extra speed, fighting ability, lives, etc. were included. Many different difficulty options were made available influencing power up frequency, monster frequency, and monster AI difficulty. Monster AI difficulty varied between random, attacking the player when within range, constantly chasing the player, and in between (i.e. increased likelihood of attacking player when within range).